tag:blogger.com,1999:blog-6372841930465602467.post1154083662548376869..comments2011-01-03T13:04:26.967-08:00Comments on Alternate275 the Korean Panda: Fighting Game ConveniencesAlternate275http://www.blogger.com/profile/11265020086995753682noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-6372841930465602467.post-84104916845771743932011-01-03T13:04:26.967-08:002011-01-03T13:04:26.967-08:00I can not stress enough for fighting games to be a...I can not stress enough for fighting games to be able to pick the choice of song per stage. Guilty Gear Accent Core had this and it was amazing. Could pick whatever song at whatever stage. It was great.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6372841930465602467.post-77602104410434393092011-01-02T21:16:09.752-08:002011-01-02T21:16:09.752-08:00I DEFINITELY would like an online training mode.I DEFINITELY would like an online training mode.Anonymoushttps://www.blogger.com/profile/17042436821361678596noreply@blogger.comtag:blogger.com,1999:blog-6372841930465602467.post-43532838653232775022011-01-02T17:55:50.558-08:002011-01-02T17:55:50.558-08:00I also think that a controllable slow motion/speed...I also think that a controllable slow motion/speed up rendering feature would be absolutely killer in any fighting game. Especially SSFIV.<br /><br /> There's a tremendous difference between something like that and the limited slow mo used in the game's existing replay feature.<br /><br /> There are videos on youtube illustrating this point using super moves and edited clips to simulate this true slow motion.<br /><br />http://www.youtube.com/watch?v=7vl4OQFupL4&feature=mfu_in_order&list=UL<br /><br />Although it might diminish the impact experienced in game due to the brief and infrequent exposure to this effect in regular play. It would be worth it. I'd pay money for it.Mohanhttps://www.blogger.com/profile/12321194157358619178noreply@blogger.comtag:blogger.com,1999:blog-6372841930465602467.post-49466923702043842182011-01-02T16:42:21.340-08:002011-01-02T16:42:21.340-08:00I totally agree. Not to say that developers are la...I totally agree. Not to say that developers are lazy, but, when standards have been set it's difficult to praise anything less than that. Especially when it's minor features like replay save or button config that can make a huge difference.<br /><br /> Vanilla SF4 had a nice movie/art gallery whereas Super left the option out.<br /><br /> KOF had a brilliant sound select mode with every character/rival specific sound byte. A step above that would allow the animations to be viewable as well but, I don't think that's been done in any game.<br /><br /> The major disappointment comes not from the lack of improvement or ingenuity of these features, but from a regressive or disregarded implementation of established options.<br /><br /> SSFIV should have a clean pause(is that even hard to develop?), start menu camera control(such as in Smash Bros), screen capture, local replay save(training/vs sessions), and viewable tutorial examples with command timing(like in Virtua Fighter or Soul Calibur).<br /><br /> Even Soul Calibur had replay save camera control(as does non FG Halo 3 etc). SSFIV is a beautifully rendered game, and it deserves such an immersive and exciting feature.<br /><br /> If a wonderful and relevant executable option exists it should always be used. At the very least it will always make something already great even greater still. <br /><br /> Great article, thanks!Mohanhttps://www.blogger.com/profile/12321194157358619178noreply@blogger.comtag:blogger.com,1999:blog-6372841930465602467.post-33041180953964526762011-01-02T16:41:58.165-08:002011-01-02T16:41:58.165-08:00I think an online training mode would also be appr...I think an online training mode would also be appreciated, but nice read overall.jak d riprhttps://www.blogger.com/profile/08413839498449552501noreply@blogger.comtag:blogger.com,1999:blog-6372841930465602467.post-4122582294920770972011-01-02T16:20:54.050-08:002011-01-02T16:20:54.050-08:00Nice article. I was thinking about the same things...Nice article. I was thinking about the same things recently for what they should do in 3s online editionGreenTea321https://www.blogger.com/profile/01805268805693101699noreply@blogger.comtag:blogger.com,1999:blog-6372841930465602467.post-85271616206688764432011-01-02T16:18:22.471-08:002011-01-02T16:18:22.471-08:00point 8 & 6. I also think there should be an ...point 8 & 6. I also think there should be an option to go into training mode while watching a match or in a lobby. Blazblue lets you go into training mode while waiting on a match, but I think if you have a lobby of 6 or 8, the people not currently in a match should be able to go into training mode until it is their turn.Anonymoushttps://www.blogger.com/profile/12287503983769254207noreply@blogger.comtag:blogger.com,1999:blog-6372841930465602467.post-43139881983519020242011-01-02T15:54:03.282-08:002011-01-02T15:54:03.282-08:00point 8, IMPLEMENT IT NOWpoint 8, IMPLEMENT IT NOWAnonymoushttps://www.blogger.com/profile/09331823206503790731noreply@blogger.com